What is a depth map system?
Good question! Thanks for asking!
The depth map displacement system is a visual algorithm (similar to Painter's algorithm) which is used in computer graphics to simulate 3D in a 2D image (z-depth).
Z-buffering made simple! 8)
There is more to the depth map system than meets the EYE
Good question! Thanks for asking!
The depth map displacement system is a visual algorithm (similar to Painter's algorithm) which is used in computer graphics to simulate 3D in a 2D image (z-depth).
Z-buffering made simple! 8)
There is more to the depth map system than meets the EYE
ABRACADABRA
Do you really want to know what the depth map system is? You do? GREAT!
It is a way of adding a third dimension to a two dimensional object.
What a concept!
Its almost like
looking into the
4th dimension
PRETTY FUCKING AWESOME!!!!
8)8)8)8)8) = infinite kif
What a concept!
Its almost like
looking into the
4th dimension
PRETTY FUCKING AWESOME!!!!
8)8)8)8)8) = infinite kif
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| ©2013 Dain Fagerholm |
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| depth map with displacement For a 72dpi scanned 2D image, the amount of displacement to achieve parallax is usually 1-10 depending on what you want to achieve. Ex: default X=10,Y=0 CAUTION!!! Too much displacement can cause tears in the depth map. if depth map tearing occurs on image... DON'T PANIC 8) Usually tears occur due to abrupt edge transitions. This problem can be solved by using Gaussian blur to soften depth map before displacement. 8) *stroboscopic animated GIF illustrates parallax shift on X axis. ex. X=10,Y=0 |
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| depth map system ((dark tones = far),(light tones = near)) *greyscale tones are used to indicate depth based on Painter's algorithm. |
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| original image *scanned drawing using ink pen and color dye marker on paper at 200 dpi. |



