Showing posts with label depth. Show all posts
Showing posts with label depth. Show all posts

Sunday, February 24, 2013

Depth map system technique #3 or The Art of Displacement. 8)

3D "object-state
(original 2-D drawing with depth map displacement)
*stroboscopic animated GIF is used in this example to illustrate image parallax shift.
©2013 Dain Fagerholm

depth map 
with displacement 

depth map system
greyscale indicates depth of object-state system
dark tones=far,light tones=near

©2013 Dain Fagerholm
original 2D drawing (ink pen and color dye marker on paper)


Tuesday, February 19, 2013

3D object-state depth map test #888




This is an example of a 3D object-state  created from a 2D drawing (ink pen and color dye marker on paper scanned at 200 dpi) using a depth map and chromatic oscillation (inverted hue at .1 intervals).  The depth map system creates a Z axis in what was otherwise a 2D image with only a X, Y axis. Essentially the depth map is a visual algorithm that is similar to Z-buffer in computer graphics.