Showing posts with label system. Show all posts
Showing posts with label system. Show all posts
Friday, March 01, 2013
Sunday, February 24, 2013
Depth map system technique #3 or The Art of Displacement. 8)
*stroboscopic animated GIF is used in this example to illustrate image parallax shift.
©2013 Dain Fagerholm
depth map
with displacement
depth map system
greyscale indicates depth of object-state system
dark tones=far,light tones=near
![]() |
| ©2013 Dain Fagerholm original 2D drawing (ink pen and color dye marker on paper) |
Labels:
2d,
3d,
algorithm,
dain fagerholm,
depth,
diamond,
displacement,
gif,
map,
object-state,
painter's,
pixel-shift,
system,
technique,
wiggle
Tuesday, February 19, 2013
Scroll: a multiplexed pixel-oriented display device
![]() |
| ©2013 Dain Fagerholm
Scroll is a multiplexed pixel-oriented display device.
A multiplexed hexagonal(hexel) oriented display offers many advantages. 1. More efficient use of space. 2. simpler driving electronics can be used 3. reduced power consumption 4. triangular subpixel (trixels) allow greater depth, resolution, density, for image display. 5. Fewer wires are needed. Scroll creates an object-state or 3D display of a 2D image with the use of a depth map and hexel (hexagonal pixel polarization (sub pixels are made of trangle pixels or trixels. (a hexagonal color dye-based transparent pixel) to create a 3D image or "object-state". Scroll is a pixel-oriented display. The device uses pixels to create a parallax barrier rather than a physical screen grating. A hexagonal pixel(hexel) multiplexed display system would allow a vast array of imaging options. The idea of multiplexing a pixel-oriented display(i.e. creating a parallax barrier from a pixel-oriented display) is the key to the Scroll device. The scroll device is based on the concept of a digital grating system not a physical grating system.
*(the image above is an example of a 3D object-state) A 3D depth map system is created from a 2D image using displacement with a depth map and multiplexing hexels. RGB vertical bars appear to move with chromatic polarization. *a physical prototype would require LCD electrofluidic display with hexagonal tiling(hexel)and pico projector. a hexagonal color dye-based transparent pixel)
|
Labels:
3d,
animation,
dain,
dain fagerholm,
dain8),
display,
drawing,
gif,
multiplexed,
polarization,
scroll,
solid-state,
system
Saturday, December 22, 2012
Subscribe to:
Posts (Atom)
2+(1).gif)
2.jpg)

.jpg)
.gif)